Genre: Third Person Shooter
Developer: Rockstar Games
Platforms: PlayStation 3, Xbox 360, PC
Release date: 31/5/2012
Hopefully
you've heard of, and played, the Max Payne series, otherwise shame on you. Max
Payne 3 is the third instalment (o rly), developed by Rockstar. Despite
several long, long, delays (original release slated for 2009), the game is
finally out. While Max Payne 3 is a significant departure from prior games in
the series, it manages to carve its own identity and be a bloody good 3rd
person shooter.
The
story picks up sometime after Max Payne 2, with Max accepting a security job in
Brazil, protecting a rich family. Bad things inevitably happen, and it's up to
Max to try and fix the situation, blazing a path of destruction along the way. There
is some humour to the writing, less than previous games, and its mostly relegated
to things like TV shows (like GTA IV). While the story
isn't amazing, in true Rockstar fashion the story is presented incredibly well.
Max's original voice actor returns, and the rest of the cast is brilliant.
While the game abandons the static comic book style and noir aesthetic, of the
past, Max Payne 3 has its own extremely unique way of presenting cut scenes and
information. It works great, apart from when certain words are highlighted
twice, by the subtitles and the cinematic style. Thus I eagerly anticipated the
progression of the story, to hear how characters reacted and what Max would get up to. Elsewhere
the game is extremely polished. Rockstars ear for music and sound is evident,
with some brilliant choices of music. Visually the
game looks fantastic. Character models are very detailed, lighting is great and
textures are usually pretty damn nice, though from time to time you may spot
low resolution textures. There is a particular level in the game, set in the favelas, which is a master class in setting up a engaging and believable environment.This polish, most importantly, translates and augments
the gameplay as well.
Cut scenes are presented in a unique way, and for the most part work well. |
Max
Payne 3 is a 3rd person shooter and that's what you'll be spending 90% of the gameplay
doing. You won't be grinding for loot, or assigning load outs (in single player
at least) or driving around a city. You'll mostly run around levels, shooting bad guys
with some cut scenes in between. You'll complete that level and go straight to the next
one. There is a little more to do in levels. You can search for clues, which provide a nice incentive to
explore, and flesh out the world, without being shoved in your face. Pieces of
golden guns are scattered about, which when collected enable you to tint your
weapons golden (though they don't let you 1 shot enemies). Max Payne 3 adds
cover mechanics to the series for the first time. So if you're one of those
bitches, that hides behind cover and takes pot shots, you'll be right at home.
However cover is totally unnecessary for the vast majority of single player on
medium, thus you can easily play Max Payne as it was meant to be played; using
bullet time and shoot dodging into the fray. There are 14 chapters, which took me around 10
hours to complete. Once you've completed the story, you can partake in a time
attack (New York Minute) and score attack. Max
Payne 3 also features a meaty multiplayer.
Holy shit, the game has mirrors. |
There
are number technical issues, which drag the game down. In single player, the
game loads through cutscenes, which means that during a level you will never
see a single load. Which is great. However if you try and skip these cutscenes,
you'll often find it impossible because the game is trying to load, and it
loads slowly. If you are repeating a level, looking for clues or golden gun
parts, or trying New York Minute, you will quickly become sick of the unskippable
cutscenes. This really puts a damper on replayability. Multiplayer has even bigger problems.
Multiplayer
suffers terribly from being a straight console conversion onto PC, with no
dedicated servers. When using the matchmaking service you'll often find yourself in a game with only 2
players, or with hackers, or with players with terrible ping. Too frequently
will you come across players that soak up bullets. Frequently it will take minutes to connect to a game, then drop you back into the menu, for the game to tell you it had trouble to connecting to host. If the game had dedicated
servers, like any good PC game does, then the previous issues wouldn't exist, but dedicated servers don't exist. Its a damn shame because Max Payne 3's multiplayer is really
enjoyable when it works. Additionally the DLC, slated for later this June and
throughout 2012, seems to be entirely multiplayer focused, and could be great.
But with the multiplayer in its current state I can't see how anybody could
justify taking it seriously, nor dropping cash for DLC.
Overall
Max Payne 3 manages to be a brilliant game. You may have some misgivings about
the lack of noir, but Max Payne 3 is its own game. The sheer production value,
and satisfaction of the shooting mechanics, make it a fantastic experience. Additionally if
you want a good multiplayer, and are willing to forgive shitty console architecture
then its there.
8/10
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